top of page
Search

3/11/2021

  • Writer: Sarah Jecker
    Sarah Jecker
  • Mar 31, 2021
  • 1 min read

Our team started by going through various game environments in which at least one of us had access to the actual game. We decided on Le Blanc Café from Persona 5 and Erin uploaded a recording of the environment from the game. One team member created an asset list which was added to when we found models we hadn't added. We also started to discuss poly count and how to minimize texture file sizes. Each model was given a texture resolution as well as a place to write in poly count for the high poly, low poly, and disk space for the textures. I signed up for several of the assets from the back kitchen as well as the bar and bar stools. I decided to start with the bar and stools since they are big assets within the scene and very visible.

ree

 
 
 

Comments


© 2023 by The Artifact. Proudly created with Wix.com

bottom of page